
Milan Manji
unity C# studio project- 3D arcade game "mighty Duck"
in this project me(game programer/scripter) and two other students(game designers) have created a 3D 'duck hunt' inspired game "mighty duck". this project had a 3 week deadline . and had to be compatible with a arcade machine (the uni's arcade machine made out of a knock computer running windows but has its own custom input system).

week 1
in the first week we have created the base 3D duck models, and i created the base functionality for our game (the shooting and game managers). i've also created the crosshairs and a basic scene mostly consisting of gray boxes.


week 2
in the second week we added a toon shader created by one of our group members and we also created a spawn system and better controls so players crosshairs can interact with each other. The boat and the gun models were added into the game as well with functionality. At this point we had the minimum viable product.


week 3
in the final week we added some new duck veriant so make the game more replayable and fun. These ducks were the timespace duck(creates a small black hole feeding point so the player over a small period time), The exploding duck (clears all ducks on the screen) and the force duck (creates a force field on a players cursor allowing them to push other players away). we also implemented a high score system.


